Indie developer Oxalis Games pivots its cosy RPG Moonfrost, abandoning web3 and NFTs for a premium, handcrafted release on PC, responding to player feedback.
Browsing: Games
Adrian Chmielarz, creative director of Witchfire, champions the effectiveness of small game development teams, reflecting on his projects and the impressive debut of Clair Obscur: Expedition 33.
O jogo casual móvel da Fingersoft, Hill Climb Racing, superou dois bilhões de downloads, marcando um marco significativo no mercado de jogos móveis competitivo.
Zenimax Online Studios clarifies its shift to smaller Elder Scrolls Online seasons was a long-planned strategic move, not a direct reaction to recent Microsoft layoffs or team size changes.
Rockstar North’s Edinburgh studio is fully operational following an early morning boiler malfunction that prompted an emergency response, with no casualties reported.
Belfast XR Festival unveils a new £200,000 fund, Amplify:XR Labs, to boost UK-wide XR development in TV, film, and games, targeting under-represented talent.
BioWare veteran Mark Darrah defends Anthem’s development, arguing studio evolution is key, even as the game faces its final shutdown in January 2026.
Valve adjusted its AI disclosure policy on Steam, now focusing on generative content rather than efficiency gains, impacting game developers globally.
Julian Gerighty, a key figure behind The Division franchise, has departed Massive Entertainment to join DICE, marking a significant talent shift in the gaming industry.
Amazon Games announced its MMO, New World: Aeternum, will go offline January 31, 2027, following its delisting. This move signals a significant shift for the publisher.
Valve anuncia que seu próximo mini PC, o Steam Machine, terá um processo de verificação de jogos mais flexível que o Steam Deck, facilitando a vida dos desenvolvedores.
Digital storefronts are choked with low-quality games, threatening discoverability and trust. Platform holders must act decisively with human-led moderation.











